week 6 • week 7 • week 8 • week 9 • week 10 • week 11 I can't escape
going public with your work is painful.
I had a project for this week:
haunt
be notified when you or your projects are mentioned on a Discord server
but then hexic's bug reports came in. so. many. bugs. my fault, of course
here's the list, although it probably includes a few from last and next week (time travel!)
- Echo shards are no longer voided when casting from them
- Editing config now requires permission level 2
- Ferris Distillation no longer hangs when given an empty list and a negative shift
- Flock's Disintegration now works on maps
- Indirectly executed patchworks now receive userdata on stack
- Malicious clients can no longer create arbitrary item stacks
- Maps and patchworks can no longer store infinite data
- Mediaweave can now run with context (for future Xaero integration)
- Patchwork metatable mishap can no longer wipe read-only properties
- Pens now have the proper texture and are properly registered as staves
- Repository now provides a Docker image for building
- Returning a string from a mediaweave now sends it to chat
- Trinket slots can now sometimes be used
- Truenames can no longer be smuggled via maps
- Unimplemented patterns no longer crash the game
- Using Augur's Purification on a patchwork that does not overload it no longer crashes the game
but yeah, no new videos for this week. sorry. tabs at the top for some more!
i'll have one next week!